Development Roadmap
Planned features and upcoming work
Completed
Core NPC System
Basic NPC spawning, movement, and state management
Social Relationships
NPC relationships, trust, and social networks
Economy Foundation
Basic economy, trading, and wealth distribution
Governance System
Laws, elections, and government offices
LLM Integration
AI-powered NPC dialogue and decision making
In Progress
Godot Port
Migrating from Unity to Godot engine
Documentation Site
This companion website for data visualization
Cultural Evolution
Dynamic traditions, norms, and cultural drift
Planned
Farming Mechanics
Crop growing, seasons, and farm management
Player Interaction
Direct player influence on the village
Multi-generational NPCs
NPC aging, death, inheritance, and new generations
Establishments & Businesses
Shops, taverns, and NPC-run businesses